Re: Leak on iPhone Application start up.
Re: Leak on iPhone Application start up.
- Subject: Re: Leak on iPhone Application start up.
- From: Gustavo Pizano <email@hidden>
- Date: Wed, 24 Feb 2010 22:02:52 +0100
I was worrying about it..
I hadn't tried in a device, because this app its on its earlier steps, will have to get a certificate to test it in the device..
Anyway, I guess it wont hurt reporting the bug, ...
mmm.. nice question... where is the link?
G
On Feb 24, 2010, at 9:54 PM, David Duncan wrote:
> On Feb 24, 2010, at 12:44 PM, Gustavo Pizano wrote:
>
>> when I check with leaks I have the following:
>>
>> 0 libSystem.B.dylib malloc
>> ...
>> 14 dyld dlopen
>> 15 libSystem.B.dylib dlopen
>> 16 CoreGraphics open_handle_to_dylib_path
>> 17 CoreGraphics load_function
>> 18 CoreGraphics CGLibraryLoadFunction
>> 19 CoreGraphics loadBitmapContextDelegateCreator
>> ...
>> 40 MyApp start
>
> You didn't execute this code, therefore you have no control over what it does. Presumably Leaks is attributing this to Core Graphics. The only reasonable thing you can do about this is to report a bug on it.
>
> I've also heard it only happens in the simulator, so have you confirmed this occurs on a device as well?
>
>> Oh yes Im leaking 128 Bytes.
>
>
> And probably only once. I hate to say "don't worry about it" because it is a leak and leaks are important, but its only 128 bytes... don't worry about it :). File a bug with the conditions under which it reproduces and move on.
> --
> David Duncan
> Apple DTS Animation and Printing
>
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