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Re: Incomplete rendering returned from glReadPixels
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Re: Incomplete rendering returned from glReadPixels


  • Subject: Re: Incomplete rendering returned from glReadPixels
  • From: Michael Ash <email@hidden>
  • Date: Tue, 22 Jun 2010 12:28:55 -0400

On Tue, Jun 22, 2010 at 9:25 AM, Ben Haller
<email@hidden> wrote:
>  It's a little weird because this method gets called sometimes on a view
> that is not yet installed in a window, so I just make a window then and
> there.  (This is run in a headless command-line app, I ought to mention.)
>  And yes, I don't bother cleaning up the window and such; right after this
> image writes out, the task exits, so cleanup doesn't matter.  Note that I am
> sure the rendering is in fact complete; I see the window flash onscreen, and
> it has everything in it.  (I can also run my app in a GUI mode, and all the
> rendering looks right then.)

I don't have an answer to your question, but you might consider
switching to offline rendering for the command-line mode so that you
don't have to mess around with windows and such. You can use
-[NSOpenGLContext setOffScreen:width:height:rowbytes:] to point it
into your own pixel buffer, thus eliminating the need for glReadPixels
completely. Who knows, it might even fix your problem too....

Mike
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