Re: Loading iPhone bundle in Mac OS X application
Re: Loading iPhone bundle in Mac OS X application
- Subject: Re: Loading iPhone bundle in Mac OS X application
- From: Chris Hanson <email@hidden>
- Date: Wed, 05 May 2010 13:46:29 -0700
You're thinking of otool, not otest. OCUnit's otest does load bundles,
but it doesn't open (say) ARM bundles on Intel-based Macs.
You can't load a bundle for one platform on another. They're different
platforms...
-- Chris
On May 5, 2010, at 1:10 PM, Bill Bumgarner <email@hidden> wrote:
On May 4, 2010, at 11:26 PM, Csaba Trucza wrote:
As far as I know the otest unit testing application runs as a
command line
tool (so I assume it is a Mac OS X application) and somehow manages
to load
the iPhone bundles.
Any ideas?
otest doesn't load the bundle at all.
It examines the mach-o file directly.
See /usr/include/mach-o/
b.bum
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden