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Re: How to create secondary Thread that listens to event taps?
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Re: How to create secondary Thread that listens to event taps?


  • Subject: Re: How to create secondary Thread that listens to event taps?
  • From: Rainer Brockerhoff <email@hidden>
  • Date: Tue, 19 Oct 2010 17:41:30 -0200

At 21:11 +0300 19/10/10, eveningnick eveningnick wrote:
> > You create the secondary thread, install the event tap in it as usual - that is, create a run loop source for the tap and add the source to the current run loop returned by CFRunLoopGetCurrent() - and then, erhm, run the run loop in a loop :-)
>>
>> Something like (warning: typed in Eudora):
>>        while (someCondition) {
>>                NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
>>                SInt32 result =  CFRunLoopRunInMode(kCFRunLoopDefaultMode,0.5,YES);
>>                [pool drain];
>>                if (result==kCFRunLoopRunStopped)) {
>>                        return;
>>                }
>>        }
> > should work.
>
>Why did you give 0.5 as the second param of CFRunLoopRunInMode? Is it
>the optimal value?

That means the while(condition) loop cycles every 0.5 seconds, even if nothing happens in the runloop.

A too-low value will make your thread activate too often (making it use more CPU when idle) and a too-high value will make it too slow to react to "condition" being set to NO. I usually set something between 0.5 and 1; it's optimal in the sense "works-for-me" ;-)

--
Rainer Brockerhoff  <email@hidden>
Belo Horizonte, Brazil
"In the affairs of others even fools are wise
 In their own business even sages err."
Blog: http://brockerhoff.net/blog
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 >Re: How to create secondary Thread that listens to event taps? (From: eveningnick eveningnick <email@hidden>)

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