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Re: Mac App Store requirements
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Re: Mac App Store requirements


  • Subject: Re: Mac App Store requirements
  • From: Jason Harris <email@hidden>
  • Date: Sun, 10 Apr 2011 21:07:44 +0200

Is it about as easy / difficult as adding say Sparkle support to your app? Easier? More difficult? (I also don't know this and I have been planning to add MacHg to the MacApp store at some stage in the not too distant future...)

Thanks!
  Jas

On Apr 10, 2011, at 8:47 PM, Laurent Daudelin wrote:

> There is a set of guidelines about things you should avoid if you don't want your app to be rejected. Not sure if it's available to non-registered Mac developers but I think it should.
>
> -Laurent.
> --
> Laurent Daudelin
> AIM/iChat/Skype:LaurentDaudelin 				http://www.nemesys-soft.com/
> Logiciels Nemesys Software              			email@hidden
>
> On Apr 10, 2011, at 11:16, Artemiy Pavlov wrote:
>
>> Hey all,
>>
>> I am not yet a member of the Mac Developer program, but I am experimenting with my own Cocoa OS X app and I would like to know what are the requirements on getting it into the Mac App Store.
>>
>> I mean, I have a 32/64 bit Intel build of a vanilla Cocoa app in XCode. Where will I go from there? Apart from signing the code with a certificate that you receive from Apple, what one needs to do to get his app bundle into the Mac App Store?
>
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References: 
 >Mac App Store requirements (From: Artemiy Pavlov <email@hidden>)
 >Re: Mac App Store requirements (From: Laurent Daudelin <email@hidden>)

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