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Re: Mac App Store requirements
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Re: Mac App Store requirements


  • Subject: Re: Mac App Store requirements
  • From: Artemiy Pavlov <email@hidden>
  • Date: Sun, 10 Apr 2011 22:28:01 +0300

I am aware of this, and I meant only the technical side. So I built a Cocoa app with XCode, so I can join the developer programme and I am ready to go just like that?

A.

On 10 Apr 2011, at 21:47, Laurent Daudelin wrote:

> There is a set of guidelines about things you should avoid if you don't want your app to be rejected. Not sure if it's available to non-registered Mac developers but I think it should.
>
> -Laurent.
> --
> Laurent Daudelin
> AIM/iChat/Skype:LaurentDaudelin 				http://www.nemesys-soft.com/
> Logiciels Nemesys Software              			email@hidden
>
> On Apr 10, 2011, at 11:16, Artemiy Pavlov wrote:
>
>> Hey all,
>>
>> I am not yet a member of the Mac Developer program, but I am experimenting with my own Cocoa OS X app and I would like to know what are the requirements on getting it into the Mac App Store.
>>
>> I mean, I have a 32/64 bit Intel build of a vanilla Cocoa app in XCode. Where will I go from there? Apart from signing the code with a certificate that you receive from Apple, what one needs to do to get his app bundle into the Mac App Store?
>

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  • Follow-Ups:
    • Re: Mac App Store requirements
      • From: Tom Hohensee <email@hidden>
References: 
 >Mac App Store requirements (From: Artemiy Pavlov <email@hidden>)
 >Re: Mac App Store requirements (From: Laurent Daudelin <email@hidden>)

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