Re: Playing Music in Objective C
Re: Playing Music in Objective C
- Subject: Re: Playing Music in Objective C
- From: Conrad Shultz <email@hidden>
- Date: Sun, 12 Feb 2012 10:35:28 -0800
The simplest (and therefore least customizable) approach would be to use NSSound. But I think it will do everything you stipulate.
See the topical documentation as well: https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/Sound/Sound.html
(Sent from my iPhone.)
--
Conrad Shultz
On Feb 12, 2012, at 9:56, Pascal Harris <email@hidden> wrote:
> My game is playable - so I'm polishing the hell out of it right now. I've never written a game before though so, whilst I can manage the graphics okay (it's a puzzle, so NSMatrix does nicely), I'm utterly perplexed as to how to play sound effects and music. The music isn't written yet, but I was planning on MP3.
>
> The sound effects will most likely be short WAVs. I've investigated OpenAL - and the example that Apple provides is impressively complex. Googling gives a lot of iOS suggestions, but none for Mac OS X.
>
> So my question is, if you were me, how would you play music? I'm not interested in surround sound or other fanciness - I just want the music and effects files to play easily. Can anyone point me in the direction of a primer or a short example?
>
> Thanks!
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