Playing Music in Objective C
Playing Music in Objective C
- Subject: Playing Music in Objective C
- From: Pascal Harris <email@hidden>
- Date: Sun, 12 Feb 2012 17:56:06 +0000
My game is playable - so I'm polishing the hell out of it right now. I've never written a game before though so, whilst I can manage the graphics okay (it's a puzzle, so NSMatrix does nicely), I'm utterly perplexed as to how to play sound effects and music. The music isn't written yet, but I was planning on MP3.
The sound effects will most likely be short WAVs. I've investigated OpenAL - and the example that Apple provides is impressively complex. Googling gives a lot of iOS suggestions, but none for Mac OS X.
So my question is, if you were me, how would you play music? I'm not interested in surround sound or other fanciness - I just want the music and effects files to play easily. Can anyone point me in the direction of a primer or a short example?
Thanks!
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