Re: Desktop geometry problem
Re: Desktop geometry problem
- Subject: Re: Desktop geometry problem
- From: Kyle Sluder <email@hidden>
- Date: Thu, 07 Jun 2012 23:20:59 -0700
On Jun 7, 2012, at 7:30 PM, gweston <email@hidden> wrote:
> On Jun 07, 2012, at 10:22 PM, Graham Cox <email@hidden> wrote:
>
>
> On 07/06/2012, at 9:23 PM, Gregory Weston wrote:
>
>> Does anyone know of existing code or a trivial technique to get a CGPath or NSBezierPath that describes the shape of the desktop? I'll write and share it if it's not out there, but I'd rather not reinvent any wheels. My interests are:
>> 1. It should be the actual perimeter of the desktop, not just the bounding box.
>> 2. It should be a single polygon, rather than a collection of rectangles.
>> 3. It should behave properly in the presence of mirrored displays.
>
>
> Just iterate over the list of NSScreens and append each screen rect to a bezier path.
>
> First thing I tried. It fails requirement #2.
Is Requirement 2 really a requirement? What are you going to be doing with an NSBezierPath path that is going to be improved by making it a single polygon rather than a union of rectangles?
--Kyle Sluder
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