Re: Displaying an arbitrary unicode character using CGContextShowTextAtPoint or CGContextShowGlyphsAtPoint
Re: Displaying an arbitrary unicode character using CGContextShowTextAtPoint or CGContextShowGlyphsAtPoint
- Subject: Re: Displaying an arbitrary unicode character using CGContextShowTextAtPoint or CGContextShowGlyphsAtPoint
- From: David Duncan <email@hidden>
- Date: Fri, 30 Mar 2012 12:47:26 -0700
On Mar 30, 2012, at 12:19 PM, Jeff Schriebman wrote:
> Thanks David.
>
> My CGContextRef is the current context. I'm just unfamiliar with how to draw a unicode character into it when I don't know the font containing a specific unicode glyph.
> I'm doing this for OS X 10.7 which is all I need to support.
So have you tried the previously mentioned NSString methods? Did you encounter an issue?
--
David Duncan
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