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Re: NSTextInputClient Protocol Question
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Re: NSTextInputClient Protocol Question


  • Subject: Re: NSTextInputClient Protocol Question
  • From: Aki Inoue <email@hidden>
  • Date: Fri, 25 May 2012 15:42:54 -0700

Because the Command+ key combinations are served by menus, not by key bindings.

You need to have a menu item with -selectAll: action reacting to Command+A.

it's a part of the standard Edit menu.

Aki

On 2012/05/25, at 1:09, Eric Matecki <email@hidden> wrote:

> Hi,
>
> thanks Aki, now I got this working.
> (Sorry Aki for the msg send directly to you, I hit "send" too fast...)
>
> I have still a problem.
>
> When implementing -doCommandBySelector:, most keys do what I expect,
> but Command-A sends a selector of noop:, not selectAll: as I expected.
>
> What's happeneing ?
>
> A+
>
> On 22/05/12 04:57, Aki Inoue wrote:
>> Hello Eric,
>>
>>> - (NSUInteger) characterIndexForPoint: (NSPoint) iPoint
>>> - (NSRect) firstRectForCharacterRange: (NSRange) iRange actualRange: (NSRangePointer) oActualRange
>>> never get called, which I suppose are here for handling mouse events and thus the selection ?
>>
>> The methods are for the input methods showing various information near your text.  Not for general mouse event handling.
>>
>> You still need to implement the mouse handling for selection with a custom code for your view.
>>
>> To handle mouse events in a text input friendly way, you want to first pass all mouse events to -[NSTextInputContext handleEvent:].
>> If the method returned NO (meaning the text system didn't swallow the event), then, you can perform your custom mouse handling logic for that event.
>>
>> Aki
>>
>> On May 21, 2012, at 2:19 AM, Eric Matecki<email@hidden>  wrote:
>>
>>> Hi,
>>>
>>> I try to write my own text field, for cross-platform dev. reasons I don't have another choice, unfortunately...
>>>
>>> So, in my view, I have this:
>>>
>>> @interface MyOpenGLView : NSOpenGLView<NSTextInputClient>
>>> ...
>>> @end
>>>
>>> @implementation MyOpenGLView
>>>
>>> - (void) mouseDown: (NSEvent*) iEvent
>>> {
>>>    if( mActiveTextButton )
>>>    {
>>>        [[self  inputContext]  handleEvent: iEvent];
>>>    }
>>>    else
>>>    {
>>> 	// this is the crossplatform stuff...
>>>        AddMouseEvent( self, iEvent, ::nWindowingSystem::kClass_MouseClick, ::nWindowingSystem::kClick_LeftDown );
>>>    }
>>> }
>>>
>>> the same goes for : mouseDragged:, mouseMoved:, mouseUp:, keyDown: and keyUp: .
>>>
>>> I also implemented all the required methods from the NSTextInputClient protocol.
>>>
>>> Now I can type accented characters, like é, by typing 'Option-e' then "e'.
>>>
>>> But I can't select anything.
>>>
>>> - (NSUInteger) characterIndexForPoint: (NSPoint) iPoint
>>> - (NSRect) firstRectForCharacterRange: (NSRange) iRange actualRange: (NSRangePointer) oActualRange
>>> never get called, which I suppose are here for handling mouse events and thus the selection ?
>>>
>>> What am I doing wrong ?
>>>
>>> Thanks.
>
> http://www.tvpaint.com
> Eric M.
>
>
>
> --
> Keep intel OUTSIDE my Mac !
> Hiii !!! I can see Intel chips creeping around my G5 !
>
> Eric M.
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  • Follow-Ups:
    • Re: NSTextInputClient Protocol Question
      • From: Eric Matecki <email@hidden>
References: 
 >NSTextInputClient Protocol Question (From: Eric Matecki <email@hidden>)
 >Re: NSTextInputClient Protocol Question (From: Aki Inoue <email@hidden>)
 >Re: NSTextInputClient Protocol Question (From: Eric Matecki <email@hidden>)

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