Re: iOS OpenGL ES woes
Re: iOS OpenGL ES woes
- Subject: Re: iOS OpenGL ES woes
- From: vincent habchi <email@hidden>
- Date: Tue, 02 Jul 2013 17:54:10 +0200
Uh, I just realized I had overlooked the call to EAGLContext presentRenderbuffer. It should work better when I add it.
Sorry for the noise, but this is a bit confusing at start!
Vincent
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