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Re: iOS OpenGL ES woes
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Re: iOS OpenGL ES woes


  • Subject: Re: iOS OpenGL ES woes
  • From: Vincent Habchi <email@hidden>
  • Date: Tue, 02 Jul 2013 21:46:36 +0200

On 2 juil. 2013, at 17:54, Vincent Habchi <email@hidden> wrote:

> Uh, I just realized I had overlooked the call to EAGLContext presentRenderbuffer. It should work better when I add it.

It doesn’t work even with that call added. I don’t really grasp when the CAEAGLLayer gets somehow hooked to the render buffer. Maybe I should ask on the OpenGL list instead.

Vincent


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  • Follow-Ups:
    • Re: iOS OpenGL ES woes
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    • Re: iOS OpenGL ES woes
      • From: David Duncan <email@hidden>
References: 
 >iOS OpenGL ES woes (From: Vincent Habchi <email@hidden>)
 >Re: iOS OpenGL ES woes (From: vincent habchi <email@hidden>)

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