Re: iOS OpenGL ES woes
Re: iOS OpenGL ES woes
- Subject: Re: iOS OpenGL ES woes
- From: David Rowland <email@hidden>
- Date: Tue, 02 Jul 2013 13:18:07 -0700
I found it helpful to start with a working sample code app. GLSprite was my mentor.
David
On Jul 2, 2013, at 12:46 PM, Vincent Habchi <email@hidden> wrote:
> On 2 juil. 2013, at 17:54, Vincent Habchi <email@hidden> wrote:
>
>> Uh, I just realized I had overlooked the call to EAGLContext presentRenderbuffer. It should work better when I add it.
>
> It doesn’t work even with that call added. I don’t really grasp when the CAEAGLLayer gets somehow hooked to the render buffer. Maybe I should ask on the OpenGL list instead.
>
> Vincent
>
>
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