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Re: iOS screen physical size (or px density)
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Re: iOS screen physical size (or px density)


  • Subject: Re: iOS screen physical size (or px density)
  • From: "Jacky.Seraph Mu" <email@hidden>
  • Date: Tue, 26 Nov 2013 00:18:58 -0800

Maybe you can refer to
[UIScreen mainScreen].scale and [UIScreen mainScreen].bounds

The scale tells you the pixels per point.
The bounds provides you the whole screen size in point.

To get the real size per pixel:
scale * bounds


Cheers

Jack.S Mu



2013/11/25 Roland King <email@hidden>

> Is there yet a supported way of finding out the actual screen size (or
> equivalently pixel density) on an iOS screen?
>
> I have an app, uses autolayout, works fine on iPhone (one storyboard),
> iPad (another storyboard) and mostly looks fine between iPad and iPad mini.
> One screen however has a number of test 'cards' on it. On the phone one
> card == one screen looks great. On a full-sized iPad, about 6 to a page is
> clear, on a mini however 6 is not ideal and 4, or 3, looks much better and
> is much clearer to test. That's one of the fairly rare cases where one size
> doesn't fit all and knowing the actual screen dimensions would make a
> better user experience.
>
> I know there was lots of chat about this when the mini came out, there
> wasn't anything then and I don't want to do one of the version or device
> name hacks. Is there yet an API point for this?
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