Re: Excessive open gui graphics files on Mavericks
Re: Excessive open gui graphics files on Mavericks
- Subject: Re: Excessive open gui graphics files on Mavericks
- From: Michael Watson <email@hidden>
- Date: Thu, 10 Apr 2014 00:16:29 -0700
when all you have is a rocket launcher, every problem looks like rocket bait.
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On 9 Apr, 2014, at 0:52, Maxthon Chan <email@hidden> wrote:
> LOL
>
> I actually used cramfs once in a game carried the rules database. The rules are so complicated so I tried to make it smaller without sacrificing the efficiency of the game code. Ended up using cramfs for that.
>
> On Apr 9, 2014, at 15:49, Charles Srstka <email@hidden> wrote:
>
>> On Apr 9, 2014, at 2:20 AM, Maxthon Chan <email@hidden> wrote:
>>
>>> I’d recommend cramfs as it is a real filesystem that is optimised to be expanded in-memory.
>>
>> Not complicated enough. I'd recommend encrypting the whole thing with an AES-256 key which is encrypted using elliptical-curve cryptography, and stuff it into a disk image (NDIF, ADC compression) and compress that using zlib, LZMA, and the old PKZIP Implode algorithm. Then, encode the resulting bytes by finding the first offset at which each digit occurs in the decimal representation of pi, then encode the octal representation of those numbers in EBCDIC format, then compress it again and encode the resulting bytes as offsets into an Ogg Vorbis recording of the soundtrack to Star Trek V: The Final Frontier.
>>
>> Because why the hell not?
>>
>> Charles
>>
>
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