Problem with distributed objects in GUI cocoa apps
Problem with distributed objects in GUI cocoa apps
- Subject: Problem with distributed objects in GUI cocoa apps
- From: Costas Chatzinikolas <email@hidden>
- Date: Sun, 30 Mar 2014 11:28:01 +0300
Hi everyone,
i recently made a set of 2 command lines apps in Cocoa, that use
Distributed objects to communicate. In fact, the first app is the client
that sends a message, the second app is the server the vends the object.
Everything works ok!!!
Then i tried to make these 2 apps GUI based. I used the same code. The
server vends the object, but the client is unable to get the connection. It
always gets a nil connection. In fact when i check the number of available
connections from the client using:
[NSConnection allConnections]
it always return zero connections. The only difference in my code is that
in the GUI server app, i don't use:
[[NSRunLoop currentRunLoop] run]
since the GUI app has its own runLoop.
I also have enabled the sandbox networking capabilities for both GUI apps.
Has anyone experience this behavior before me?
Thanks in advance...
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden