Re: Problem with distributed objects in GUI cocoa apps
Re: Problem with distributed objects in GUI cocoa apps
- Subject: Re: Problem with distributed objects in GUI cocoa apps
- From: Charles Srstka <email@hidden>
- Date: Thu, 24 Apr 2014 00:32:05 -0500
On Mar 30, 2014, at 3:28 AM, Costas Chatzinikolas <email@hidden> wrote:
> Hi everyone,
>
> i recently made a set of 2 command lines apps in Cocoa, that use
> Distributed objects to communicate. In fact, the first app is the client
> that sends a message, the second app is the server the vends the object.
> Everything works ok!!!
>
> Then i tried to make these 2 apps GUI based. I used the same code. The
> server vends the object, but the client is unable to get the connection. It
> always gets a nil connection. In fact when i check the number of available
> connections from the client using:
>
> [NSConnection allConnections]
>
> it always return zero connections. The only difference in my code is that
> in the GUI server app, i don't use:
>
> [[NSRunLoop currentRunLoop] run]
>
> since the GUI app has its own runLoop.
>
> I also have enabled the sandbox networking capabilities for both GUI apps.
>
> Has anyone experience this behavior before me?
>
> Thanks in advance...
Distributed Objects is pretty old and crusty at this point. You might want to look into NSXPCConnection instead, which fixes a lot of problems that DO had, and is likely to be better supported.
Charles
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