Re: Problem with distributed objects in GUI cocoa apps
Re: Problem with distributed objects in GUI cocoa apps
- Subject: Re: Problem with distributed objects in GUI cocoa apps
- From: Costas Chatzinikolas <email@hidden>
- Date: Wed, 30 Apr 2014 09:49:03 +0300
Thank you very much.
I had already solved the problem before yor response.
It had to do with disabling sandboxing at all.
However i will follow your advice and start reading about NSXPCConnection.
One quick question: DO API is not available on iOS. Do you know if
NSXPCConnection is?
2014-04-24 8:32 GMT+03:00 Charles Srstka <email@hidden>:
> On Mar 30, 2014, at 3:28 AM, Costas Chatzinikolas <
> email@hidden> wrote:
>
> > Hi everyone,
> >
> > i recently made a set of 2 command lines apps in Cocoa, that use
> > Distributed objects to communicate. In fact, the first app is the client
> > that sends a message, the second app is the server the vends the object.
> > Everything works ok!!!
> >
> > Then i tried to make these 2 apps GUI based. I used the same code. The
> > server vends the object, but the client is unable to get the connection.
> It
> > always gets a nil connection. In fact when i check the number of
> available
> > connections from the client using:
> >
> > [NSConnection allConnections]
> >
> > it always return zero connections. The only difference in my code is that
> > in the GUI server app, i don't use:
> >
> > [[NSRunLoop currentRunLoop] run]
> >
> > since the GUI app has its own runLoop.
> >
> > I also have enabled the sandbox networking capabilities for both GUI
> apps.
> >
> > Has anyone experience this behavior before me?
> >
> > Thanks in advance...
>
> Distributed Objects is pretty old and crusty at this point. You might want
> to look into NSXPCConnection instead, which fixes a lot of problems that DO
> had, and is likely to be better supported.
>
> Charles
>
>
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