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Re: OpenGL and crawling ants
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Re: OpenGL and crawling ants


  • Subject: Re: OpenGL and crawling ants
  • From: Seth Willits <email@hidden>
  • Date: Sun, 08 Jun 2014 19:40:46 -0700

On Jun 8, 2014, at 6:50 PM, Todd Heberlein <email@hidden> wrote:

> http://www.toddheberlein.com/blog/2014/6/8/opengl-and-crawling-ants

Use mipmaps, and if that's still not high enough quality, anisotropic filtering.


--
Seth Willits



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 >OpenGL and crawling ants (From: Todd Heberlein <email@hidden>)

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