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Re: OpenGL and crawling ants
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Re: OpenGL and crawling ants


  • Subject: Re: OpenGL and crawling ants
  • From: Todd Heberlein <email@hidden>
  • Date: Mon, 09 Jun 2014 08:48:10 -0700

On Jun 8, 2014, at 7:40 PM, Seth Willits <email@hidden> wrote:

> Use mipmaps, and if that's still not high enough quality, anisotropic filtering.

Thanks!  That is much better.

Side note: when setting GLKTextureLoaderGenerateMipmaps to YES, the texture (apparently) should be a power of 2 (I'm using 512 x 512 now). My earlier texture was 242 x 242, and bad things happened when I tried to use mipmaps.

Todd

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References: 
 >OpenGL and crawling ants (From: Todd Heberlein <email@hidden>)
 >Re: OpenGL and crawling ants (From: Seth Willits <email@hidden>)

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