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Re: CGContextClipToRects: invalid context 0x0.
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Re: CGContextClipToRects: invalid context 0x0.


  • Subject: Re: CGContextClipToRects: invalid context 0x0.
  • From: "Gary L. Wade" <email@hidden>
  • Date: Mon, 21 Dec 2015 12:31:53 -0800

I really don't see why you need to debug Apple's frameworks. When you break in the debugger or get a crash report symbolicated, there are enough symbols in there to see where you are—if you are in a call sequence inside Apple's frameworks. If you're not seeing them, then you're not there.

The time I saw your real issue was when I was trying to unravel some legacy code that was forcing changes to the view hierarchy when in a drawRect: which is really, really bad, and it was mixing up auto layout and manual layout—a field editor and simulated combo box were involved.

Look at your code for things like that and forget about your perceived issue with the frameworks.
--
Gary L. Wade (Sent from my iPhone)
http://www.garywade.com/

> On Dec 15, 2015, at 3:12 PM, Richard Charles <email@hidden> wrote:
>
> CGContextClipToRects

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