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Re: CGContextClipToRects: invalid context 0x0.
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Re: CGContextClipToRects: invalid context 0x0.


  • Subject: Re: CGContextClipToRects: invalid context 0x0.
  • From: Richard Charles <email@hidden>
  • Date: Mon, 21 Dec 2015 16:04:09 -0700

> On Dec 21, 2015, at 1:31 PM, Gary L. Wade <email@hidden> wrote:
>
> I really don't see why you need to debug Apple's frameworks. When you break in the debugger or get a crash report symbolicated, there are enough symbols in there to see where you are—if you are in a call sequence inside Apple's frameworks. If you're not seeing them, then you're not there.

In retrospect I agree, it was somewhat pointless. Like a good developer I was simply following instructions given in the error message written and placed there by Apple and also trying to improve my debugging skills.

Error under OS X El Capitan 10.11.2 which is a little different that the previously reported error under OS X Yosemite 10.10.5.

<Error>: Set a breakpoint at CGSLogError to catch errors as they are logged.
<Error>: CGSGetSystemWindow: Invalid window

> The time I saw your real issue was when I was trying to unravel some legacy code that was forcing changes to the view hierarchy when in a drawRect: which is really, really bad, and it was mixing up auto layout and manual layout—a field editor and simulated combo box were involved.

I actually was able to reproduce the initial first part of the issue with a standard Xcode 7.2 project template application. So it is time to give up and move on. It appears Apple will need to fix this. I updated bug report 23955382.

--Richard Charles


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References: 
 >CGContextClipToRects: invalid context 0x0. (From: Richard Charles <email@hidden>)
 >Re: CGContextClipToRects: invalid context 0x0. (From: "Gary L. Wade" <email@hidden>)

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