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Kernel Panics Developing for SpriteKit
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Kernel Panics Developing for SpriteKit


  • Subject: Kernel Panics Developing for SpriteKit
  • From: Charles Jenkins <email@hidden>
  • Date: Mon, 28 Dec 2015 09:23:45 -0500

I’m testing the iOS game-development waters by working through Ray Wenderlich’s iOS and tvOS 2D game-development tutorial book. I’ve never used SpriteKit before.

I have the latest released (non-beta) versions of El Capitain and Xcode. I’m experiencing regular kernel panics when working with SpriteKit, whether in the Xcode scene editor or through code. One chapter of the book is a physics-testing playground, and that has been no fun at all to work through, due to Xcode hangs and crashes along with regular kernel panics.

While less than ideal, I expect kernel panics when developing for SpriteKit on the Mac are just the way things are these days, right? Nothing to really worry about?

-- 

Charles
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