Kernel Panics Developing for SpriteKit
Kernel Panics Developing for SpriteKit
- Subject: Kernel Panics Developing for SpriteKit
- From: Charles Jenkins <email@hidden>
- Date: Mon, 28 Dec 2015 09:23:45 -0500
I’m testing the iOS game-development waters by working through Ray Wenderlich’s iOS and tvOS 2D game-development tutorial book. I’ve never used SpriteKit before.
I have the latest released (non-beta) versions of El Capitain and Xcode. I’m experiencing regular kernel panics when working with SpriteKit, whether in the Xcode scene editor or through code. One chapter of the book is a physics-testing playground, and that has been no fun at all to work through, due to Xcode hangs and crashes along with regular kernel panics.
While less than ideal, I expect kernel panics when developing for SpriteKit on the Mac are just the way things are these days, right? Nothing to really worry about?
--
Charles
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden