Re: Kernel Panics Developing for SpriteKit
Re: Kernel Panics Developing for SpriteKit
- Subject: Re: Kernel Panics Developing for SpriteKit
- From: Jens Alfke <email@hidden>
- Date: Mon, 28 Dec 2015 09:25:02 -0800
> On Dec 28, 2015, at 6:23 AM, Charles Jenkins <email@hidden> wrote:
>
> While less than ideal, I expect kernel panics when developing for SpriteKit on the Mac are just the way things are these days, right? Nothing to really worry about?
Can’t quite tell if that’s sarcasm… Obviously kernel panics are serious bugs and nothing to be blasé about. Hopefully you’ve been reporting them to Apple. If you’re working off of demo projects from a book, you probably have some excellent test cases to reproduce the panics too, which would be invaluable to the engineers trying to fix them.
BTW, what Mac hardware are you running [simulating] these on? That makes a big difference, because these are almost certainly GPU driver bugs. You might want to try a different Mac, if you have access to one. (In my experience, the Retina iMac has a lot of GPU issues, although I get visual glitches not panics. MacBook Pros seem pretty solid.)
—Jens
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