Re: Kernel Panics Developing for SpriteKit
Re: Kernel Panics Developing for SpriteKit
- Subject: Re: Kernel Panics Developing for SpriteKit
- From: Charles Jenkins <email@hidden>
- Date: Mon, 28 Dec 2015 14:02:24 -0500
No sarcasm. Since the advent of Swift, it seems each version of Xcode has its weak and unstable points, and I just supposed SpriteKit was one of them for this version.
I’m using a 2010 MacBook Air at the moment; hoping to buy a beefy iMac soon, but first I gotta see what the taxman says this year.
--
Charles
On December 28, 2015 at 12:25:06, Jens Alfke (email@hidden) wrote:
On Dec 28, 2015, at 6:23 AM, Charles Jenkins <email@hidden> wrote:
While less than ideal, I expect kernel panics when developing for SpriteKit on the Mac are just the way things are these days, right? Nothing to really worry about?
Can’t quite tell if that’s sarcasm… Obviously kernel panics are serious bugs and nothing to be blasé about. Hopefully you’ve been reporting them to Apple. If you’re working off of demo projects from a book, you probably have some excellent test cases to reproduce the panics too, which would be invaluable to the engineers trying to fix them.
BTW, what Mac hardware are you running [simulating] these on? That makes a big difference, because these are almost certainly GPU driver bugs. You might want to try a different Mac, if you have access to one. (In my experience, the Retina iMac has a lot of GPU issues, although I get visual glitches not panics. MacBook Pros seem pretty solid.)
—Jens
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