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Re: Kernel Panics Developing for SpriteKit
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Re: Kernel Panics Developing for SpriteKit


  • Subject: Re: Kernel Panics Developing for SpriteKit
  • From: Jens Alfke <email@hidden>
  • Date: Mon, 28 Dec 2015 11:12:05 -0800

> On Dec 28, 2015, at 11:02 AM, Charles Jenkins <email@hidden> wrote:
>
> No sarcasm. Since the advent of Swift, it seems each version of Xcode has its weak and unstable points, and I just supposed SpriteKit was one of them for this version.

Kernel panics have nothing to do with Xcode. They’re caused by bugs in kernel-level modules like device drivers.

(It sounds as though SpriteKit and/or the iOS simulator are doing something that’s triggering a GPU driver bug, but that’s not their fault.)

BTW, when you get the alert after rebooting, press the button to view the crash log. There should be a line near the top that says which module(s) have code in the backtrace. In your case I’d look for “…IntelGraphics…” or something like that.

—Jens
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References: 
 >Kernel Panics Developing for SpriteKit (From: Charles Jenkins <email@hidden>)
 >Re: Kernel Panics Developing for SpriteKit (From: Jens Alfke <email@hidden>)
 >Re: Kernel Panics Developing for SpriteKit (From: Charles Jenkins <email@hidden>)

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