Re: Kernel Panics Developing for SpriteKit
Re: Kernel Panics Developing for SpriteKit
- Subject: Re: Kernel Panics Developing for SpriteKit
- From: Quincey Morris <email@hidden>
- Date: Mon, 28 Dec 2015 11:22:22 -0800
- Feedback-id: 167118m:167118agrif8a:167118sYsjFaXVej:SMTPCORP
On Dec 28, 2015, at 11:02 , Charles Jenkins <email@hidden> wrote:
>
> No sarcasm. Since the advent of Swift, it seems each version of Xcode has its weak and unstable points, and I just supposed SpriteKit was one of them for this version.
No, each version of Xcode has invented its own instabilities. It didn’t need help from Swift. (That *was* sarcasm.)
I’ve never had a kernel panic from Sprite Kit in over a year of daily use for development. Nor have I seen this complained of in the developer forums. I’d agree with Jens that it could be something specific to your drivers.
On iOS 9.2, Sprite Kit seems to have migrated from OpenGL to Metal. I’m not sure about the Mac side, but it’s possible that recent changes to support Metal have broken something, or that it’s a problem in Metal rather than Sprite Kit.
_______________________________________________
Cocoa-dev mailing list (email@hidden)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden