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Re: CGFloat and NS_BUILD_32_LIKE_64
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Re: CGFloat and NS_BUILD_32_LIKE_64


  • Subject: Re: CGFloat and NS_BUILD_32_LIKE_64
  • From: Rick Mann <email@hidden>
  • Date: Fri, 27 Feb 2015 16:35:39 -0800

Because once upon a time I ran into an issue around the size of CGFloat and someone told me to use NS_BUILD_32_LIKE_64, and that took care of it. Ever since then, I believed NS_BUILD_32_LIKE_64 controlled the size of CGFloat.

> On Feb 27, 2015, at 16:32 , Roland King <email@hidden> wrote:
>
>
>> On 28 Feb 2015, at 08:14, Rick Mann <email@hidden> wrote:
>>
>> I thought setting NS_BUILD_32_LIKE_64 = 1 would make CGFloat be double, but CGFloat seems to be conditionalized on __LP64__ (at least, on iOS.
>
> Why did you think that? The docs say
>
> The NS_BUILD_32_LIKE_64 preprocessor macro works in a different manner. It declares NSInteger to be long (instead of int) and NSUInteger to be long unsigned int even on 32-bit portions of the source base.
>
> and that’s all they say. Nothing about CGFloat
>
>>
>> I'm building iOS for both 32 and 64 bit devices. What should I do here? I'm trying to get rid of a bunch of implicit conversion warnings. Thanks.
>
> use explicit casts.
>


--
Rick Mann
email@hidden



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References: 
 >CGFloat and NS_BUILD_32_LIKE_64 (From: Rick Mann <email@hidden>)
 >Re: CGFloat and NS_BUILD_32_LIKE_64 (From: Roland King <email@hidden>)

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