Re: CGFloat and NS_BUILD_32_LIKE_64
Re: CGFloat and NS_BUILD_32_LIKE_64
- Subject: Re: CGFloat and NS_BUILD_32_LIKE_64
- From: Roland King <email@hidden>
- Date: Sat, 28 Feb 2015 08:32:35 +0800
> On 28 Feb 2015, at 08:14, Rick Mann <email@hidden> wrote:
>
> I thought setting NS_BUILD_32_LIKE_64 = 1 would make CGFloat be double, but CGFloat seems to be conditionalized on __LP64__ (at least, on iOS.
Why did you think that? The docs say
The NS_BUILD_32_LIKE_64 preprocessor macro works in a different manner. It declares NSInteger to be long (instead of int) and NSUInteger to be long unsigned int even on 32-bit portions of the source base.
and that’s all they say. Nothing about CGFloat
>
> I'm building iOS for both 32 and 64 bit devices. What should I do here? I'm trying to get rid of a bunch of implicit conversion warnings. Thanks.
use explicit casts.
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