Re: Rotate a standard Cocoa control?
Re: Rotate a standard Cocoa control?
- Subject: Re: Rotate a standard Cocoa control?
- From: Graham Cox <email@hidden>
- Date: Mon, 11 May 2015 21:41:06 +1000
> On 11 May 2015, at 9:25 pm, Roland King <email@hidden> wrote:
>
>
> I thought they added phase and momentumPhase to NSEvent, plus hasPreciseScrollingDeltas, scrollingDeltaX and scrollingDeltaY to help disambiguate between clicky scrollwheels and draggy trackpads, give finer results and let you know what constitutes one motion. The phase brackets the actual events with Began, Ended, Changed and a few others and the preciseScrollingDeltas are .. more precise. Then when it’s all done you get a momentumPhase for deceleration.
Aha… I do see those. They were not the subject of the WWDC video I watched - maybe dangerwill was referring to a different one? These look potentially useful, I’ll check them out.
—Graham
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