Re: Maximum image size ?
Re: Maximum image size ?
- Subject: Re: Maximum image size ?
- From: Alex Zavatone <email@hidden>
- Date: Thu, 22 Sep 2016 09:59:24 -0500
I would RELY on what the limits are.
I remember back in the day when we were adding more graphic channels to Macromedia Director and we went from 64 to simply what the computer running our implementation had the RAM and processor power to handle.
We set it higher (I forget what) but it was limited by the machine's capabilities. That way we could up the max amount as machines gained capability.
So, it might be able to support more, but not consistently across every machine/device.
That's my guess.
On Sep 22, 2016, at 9:50 AM, kata wrote:
> I don't know the definition but my experience.
> JPEG accepts up to 65500 pixels width and height. Core Graphics framework supports more than that of course, and also PNG accepts more. Some NSBezierPath methods will fail to draw around 80000 and many methods fail over 120000, then i support up to 65500 now.
>
> Yoshiaki Katayanagi
> http://www.jizoh.jp/english.html
>
>> 2016/09/22 22:14、Gabriel Zachmann <email@hidden> wrote:
>>
>>
>> What is the maximum size of a bitmap image I can render using the Core Graphics framework and CALayer ?
>>
>> So far, I had assumed it is the maximum texture size the graphics card can handle, so I determined the limits via
>> glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize_ );
>>
>> But apparently , the limits are much higher.
>>
>> How can I determine the limit, so that my app can filter out images over the limit, so that it does not crash in such cases?
>>
>> I have checked the documentation, in particular CGImageSourceCreateImageAtIndex() et al., to no avail.
>>
>>
>>
>> Best regards,
>> Gabriel.
>
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