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Re: Alerts in Xcode 11
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Re: Alerts in Xcode 11


  • Subject: Re: Alerts in Xcode 11
  • From: Doug Hardie via Cocoa-dev <email@hidden>
  • Date: Mon, 30 Sep 2019 20:27:40 -0700

I tried that and swift complains that self is not defined.  This is not in a
view controller but a stand alone function used in many view controllers.
Generally it is used during a segue, but I added one in a view controller to a
button action, not part of a segue and it dismissed the alert also.

-- Doug

> On 30 September 2019, at 19:48, David Duncan <email@hidden> wrote:
>
> Instead of creating a new window and a root view controller in order to
> present your alert, just use (assuming self is a UIViewController)
> self.present(<alert controller>, animated: <true/false> completion: …)
>
>> On Sep 30, 2019, at 5:48 PM, Doug Hardie <email@hidden> wrote:
>>
>> Not sure how to do that.  It's not in any view controller as it is used in
>> virtually all of the various view controllers.  That's why I wanted it as a
>> function.
>>
>> -- Doug
>>
>>> On 30 September 2019, at 14:44, David Duncan <email@hidden> wrote:
>>>
>>> What happens if you present it over your normal view controller hierarchy
>>> instead of using another window?
>>>
>>> Has your application adopted UIWindowScene?
>>>
>>>> On Sep 30, 2019, at 5:36 PM, Doug Hardie via Cocoa-dev
>>>> <email@hidden> wrote:
>>>>
>>>> I have some code that presents an alert to the user with information they
>>>> need, and an OK button to clear it.  It works fine in the previous Xcode
>>>> versions.  However, after upgrading to 11, it now displays the alert and
>>>> then immediately clears it.  This happens both in the simulator and on a
>>>> real device.  I have played around with the code and can't figure out how
>>>> to make it leave the alert on the screen.  This is in Swift.  It is a
>>>> function that is called from numerous places in the app.
>>>>
>>>> func NotificationAlert (_ msg1: String, _ msg2: String) {
>>>> let ErrorAlert = UIAlertController(title: msg1, message: msg2,
>>>> preferredStyle: .alert)
>>>> let dismiss = UIAlertAction(title: "Ok", style: .default, handler: nil)
>>>> ErrorAlert.addAction(dismiss)
>>>> ErrorAlert.presentInOwnWindow(animated: true, completion: nil)
>>>> }
>>>>
>>>> extension UIAlertController {
>>>> func presentInOwnWindow(animated: Bool, completion: (() -> Void)?) {
>>>>     let alertWindow = UIWindow(frame: UIScreen.main.bounds)
>>>>     alertWindow.rootViewController = UIViewController()
>>>>     alertWindow.windowLevel = UIWindow.Level.alert + 1;
>>>>     alertWindow.makeKeyAndVisible()
>>>>     alertWindow.rootViewController?.present(self, animated: animated,
>>>> completion: completion)
>>>> }
>>>> }
>>>>
>>>>
>>>> -- Doug
>>>>
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>

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References: 
 >Alerts in Xcode 11 (From: Doug Hardie via Cocoa-dev <email@hidden>)
 >Re: Alerts in Xcode 11 (From: David Duncan via Cocoa-dev <email@hidden>)
 >Re: Alerts in Xcode 11 (From: Doug Hardie via Cocoa-dev <email@hidden>)
 >Re: Alerts in Xcode 11 (From: David Duncan via Cocoa-dev <email@hidden>)

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