• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Cocoa framework for GPU utilization
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Cocoa framework for GPU utilization


  • Subject: Cocoa framework for GPU utilization
  • From: Carl Hoefs via Cocoa-dev <email@hidden>
  • Date: Wed, 21 Sep 2022 13:42:10 -0700

I just got a new M1 Max Mac Studio (10-core CPU / 32-core GPU / 16-core neural
engine). How can I take advantage of the GPUs and "neural" engine from Cocoa?
Is there a Cocoa framework or other API to access these?

In my case, I have a highly parallelizable Cocoa task that uses
dispatch_apply() to run on all CPUs simultaneously. It averages about 0.2s per
process thread, but doesn't utilize the GPUs, only the CPUs. I'm sure that
offloading this task to the GPUs would speed this up tremendously, but I don't
know where to start.

Thx,
-Carl

_______________________________________________

Cocoa-dev mailing list (email@hidden)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

  • Follow-Ups:
    • Re: Cocoa framework for GPU utilization
      • From: Gabriel Jacoby-Cooper via Cocoa-dev <email@hidden>
  • Prev by Date: Re: NSSplitView layout problem
  • Next by Date: Re: Cocoa framework for GPU utilization
  • Previous by thread: Re: NSSplitView layout problem
  • Next by thread: Re: Cocoa framework for GPU utilization
  • Index(es):
    • Date
    • Thread