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Re: Cocoa framework for GPU utilization
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Re: Cocoa framework for GPU utilization


  • Subject: Re: Cocoa framework for GPU utilization
  • From: Gabriel Jacoby-Cooper via Cocoa-dev <email@hidden>
  • Date: Wed, 21 Sep 2022 19:47:06 -0400

You can try writing a GPU program in the Metal Shading Language
<https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf>
and then dispatch that program to the GPU using the Metal
<https://developer.apple.com/metal/> framework in your Cocoa app.

Thanks,
Gabriel Jacoby-Cooper
Rensselaer Polytechnic Institute

> On Sep 21, 2022, at 4:42 PM, Carl Hoefs via Cocoa-dev
> <email@hidden> wrote:
>
> I just got a new M1 Max Mac Studio (10-core CPU / 32-core GPU / 16-core
> neural engine). How can I take advantage of the GPUs and "neural" engine from
> Cocoa? Is there a Cocoa framework or other API to access these?
>
> In my case, I have a highly parallelizable Cocoa task that uses
> dispatch_apply() to run on all CPUs simultaneously. It averages about 0.2s
> per process thread, but doesn't utilize the GPUs, only the CPUs. I'm sure
> that offloading this task to the GPUs would speed this up tremendously, but I
> don't know where to start.
>
> Thx,
> -Carl
>
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