Re: Cocoa framework for GPU utilization
Re: Cocoa framework for GPU utilization
- Subject: Re: Cocoa framework for GPU utilization
- From: Gabriel Jacoby-Cooper via Cocoa-dev <email@hidden>
- Date: Sat, 24 Sep 2022 16:18:11 -0400
I’m pretty sure that it’s by design for performance reasons.
Thanks,
Gabriel Jacoby-Cooper
Rensselaer Polytechnic Institute
> On Sep 24, 2022, at 4:10 PM, Carl Hoefs via Cocoa-dev
> <email@hidden> wrote:
>
> Whoa.. That could be a show-stopper, since we're doing real-time scientific
> modelling not gaming (where the highest possible accuracy / lowest possible
> error isn't required).
>
> Is that by design, or just the current implementation of Metal? Metal 4
> perhaps...?
> -Carl
>
>
>> On Sep 24, 2022, at 7:54 AM, Richard Charles <email@hidden> wrote:
>>
>> Just a heads up. Metal does not support the double data type.
>>
>> Richard
>>
>>
>>>> On Sep 22, 2022, at 2:37 PM, Carl Hoefs via Cocoa-dev
>>>> <email@hidden> wrote:
>>>
>>> Yes, Metal seems to be the way to go with this... and it looks like there's
>>> a wee learning curve to it!
>>> Thanks for the links. This gets me started.
>>>
>>> -Carl
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