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Re: Cocoa framework for GPU utilization
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Re: Cocoa framework for GPU utilization


  • Subject: Re: Cocoa framework for GPU utilization
  • From: Carl Hoefs via Cocoa-dev <email@hidden>
  • Date: Sat, 24 Sep 2022 13:09:31 -0700

Whoa.. That could be a show-stopper, since we're doing real-time scientific
modelling not gaming (where the highest possible accuracy / lowest possible
error isn't required).

Is that by design, or just the current implementation of Metal? Metal 4
perhaps...?
-Carl


> On Sep 24, 2022, at 7:54 AM, Richard Charles <email@hidden> wrote:
>
> Just a heads up. Metal does not support the double data type.
>
> Richard
>
>
>> On Sep 22, 2022, at 2:37 PM, Carl Hoefs via Cocoa-dev
>> <email@hidden> wrote:
>>
>> Yes, Metal seems to be the way to go with this... and it looks like there's
>> a wee learning curve to it!
>> Thanks for the links. This gets me started.
>>
>> -Carl
>

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  • Follow-Ups:
    • Re: Cocoa framework for GPU utilization
      • From: Gabriel Jacoby-Cooper via Cocoa-dev <email@hidden>
References: 
 >Cocoa framework for GPU utilization (From: Carl Hoefs via Cocoa-dev <email@hidden>)
 >Re: Cocoa framework for GPU utilization (From: Gabriel Jacoby-Cooper via Cocoa-dev <email@hidden>)
 >Re: Cocoa framework for GPU utilization (From: Carl Hoefs via Cocoa-dev <email@hidden>)

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