PS6 CMM engines
PS6 CMM engines
- Subject: PS6 CMM engines
- From: "=shAf=" <email@hidden>
- Date: Sat, 9 Dec 2000 12:11:57 -0800
My 1st assumption regarding PS6's defaults for CMM profile
conversions is that they are for 8bit (e.g., dithering=on). Where can
I find better descriptions of these settings, and their intended
application, other than what is found in the PS6 user manual and help
files?
The context of my question is archiving my 16bit film scans in
ProPhotoRGB and possibly initial editting with highbit tools before
converting to my 8bit working color space.
shAf :o)