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Re: PS6 Levels Problems
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Re: PS6 Levels Problems


  • Subject: Re: PS6 Levels Problems
  • From: neil snape <email@hidden>
  • Date: Fri, 09 Feb 2001 16:29:41 +0100

on 2/9/2001 15:59, Matthew Smith at email@hidden wrote:

ther evaluation. Here's how it works:
>
> 1. Open new PS document and apply a 'rainbow' gradient across the image
> (just to simulate an image with a broad range of colors).
> 2. Open Levels and look at the histogram - note it's condition.
> 3. Open Curves and apply a typical 'S' shaped curve.
> 4. Open Levels and look at the histogram - it should now look fractured, as
> if every other level has been removed.
> 5. Save the image.

Save it after validating the curve change?
> 6. Open the image in PS 5.5, open Levels and look at the histogram - it
> should now appear differently than in PS 6 (it should look fully intact).
>
> We have noticed this 'problem' on raw scans from Newcolor 7000 and on a
> variety of imaged created in Photoshop. We are curious to see if others can
> recreate this situation. Is this just a problem with the way PS 6 renders
> the histogram or is PS 6 actually seeing the file differently?
Just tried it and had exactly the same histogram between PS6 and PS5x.
Are you sure you have your PS preferences correctly set for cache memory
levels and leave the apply to histograms off?

--
Neil Snape photographer, Paris. 0145578055 email@hidden site:
http://mapage.noos.fr/nsnape


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    • Re(2): PS6 Levels Problems
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References: 
 >PS6 Levels Problems (From: Matthew Smith <email@hidden>)

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