• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: PS6 Levels Problems
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: PS6 Levels Problems


  • Subject: Re: PS6 Levels Problems
  • From: Chris Cox <email@hidden>
  • Date: Sat, 10 Feb 2001 18:12:26 -0800

At 10:12 PM -0800 2/9/2001, email@hidden wrote:
Date: Fri, 09 Feb 2001 09:59:59 -0500
Subject: PS6 Levels Problems
From: Matthew Smith <email@hidden>

We've discovered what appears to be a bug in PS 6, and I'm posting it here
for further evaluation. Here's how it works:


You forgot about the "use image cache for histograms" setting.
It's smooth in 5.5 because that setting is on and you're not zoomed in to 100%.
In PS6 that setting defaults to being OFF.


At 10:12 PM -0800 2/9/2001, email@hidden wrote:
Adobe is aware of this situation, but their official position is that this
is 'normal' behavior for PS 6. Furthermore, according to Adobe, images
created in PS 6 are not compatible with PS 5.5 (and vice versa) because of
the different ways that the two programs interpret color (disturbing!!)

Where did you get that load of BS?
It shouldn't have come from any Adobe support personnel!

Chris


  • Prev by Date: Profile Editing Software?
  • Next by Date: Re; Rendering Intent in Linocolor
  • Previous by thread: Re: PS6 Levels Problems
  • Next by thread: Rendering intent in Linocolor
  • Index(es):
    • Date
    • Thread