Re: PS6 intent setting for softproof
Re: PS6 intent setting for softproof
- Subject: Re: PS6 intent setting for softproof
- From: Josef Fallnhauser <email@hidden>
- Date: Thu, 05 Jul 2001 16:12:22 +0200
lasse seppala wrote:
>
One thing (important) more. You must have set perceptual/actual
>
press pofile in color settings for this kind of softproofing to work
>
correctly. It is also important to have it perceptual (as discussed
>
earlier) to get safer separations by pressing CMYK-tab.
Doing so, I think you waist a lot of quality of your rgb-files and than the
question comes up why we are always talking about staying in a bigger
rgb-space instead of a small cmyk-space.
As I said earlier, the perceptual intent is only to recomment, when your
picture is as saturated that it really fills out the hole (choosed)
rgb-space. If you would use the perceptual intent with a picture that does
not content more colors than already would fit in your cmyk-space, you would
loose more colors than necessary. Therefore of course you should use a
relative intent.
How to set PS6 up to get correct softproofing - after all the things I read
about it in the last week (BPC on or of/White Paper on or of/Black Ink on or
of ....or this thinks in different combinations together) I really don9t'
know anymore.
Josef
-----------------------------------------------------
Josef Fallnhauser (c/o Studio Trizeps)
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