Re: Setting up PS6 for Offset printing
Re: Setting up PS6 for Offset printing
- Subject: Re: Setting up PS6 for Offset printing
- From: john ennis <email@hidden>
- Date: Mon, 09 Jul 2001 08:22:33 -0400
At the very top of the PS6 Color Settings dialogue box, should the choice be
Custom?
In Working Space, under Grey, is this just for greyscale images?
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Major flaw here is setting your monitor profile as the RGB Working Space.
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PS6 will use the monitor profile for your screen preview anyway. Better to
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pick one of the "standard" RGB working spaces like ColorMatchRGB or AdobeRGB
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(so help me I still like BruceRGB as a good print space).
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I am only opening my own images, and since my previous understanding of
color management was no better than my current understanding, I would prefer
to set up the system correctly now and convert legacy images to the current
workspace.
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"Preserve the embedded profile" is generally better choices here and check
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ON all the other options for missing/mismatched profiles. You'll probably
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get asked a bunch of questions regarding profiles when you open some of your
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existing images but it's better to know what you're opening than not in my
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opinion.
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Intent: Relative Colormetric rather than Perceptual?
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Looks good, just be careful of the "Intent: Relative Colorimetric" setting.
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Again, probably better to use the Convert to Profile option which gives you
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the option to choose the rendering intent on an image-by-image basis.
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There's no one rendering intent, in my opinion, that works for ALL images.
Thanks.
John Ennis
http://www.ennisart.com/