Fix for out of gamut overlay?
Fix for out of gamut overlay?
- Subject: Fix for out of gamut overlay?
- From: "Mark Rice" <email@hidden>
- Date: Wed, 27 Feb 2008 13:41:52 -0500
I agree that producing a Delta-E false color shaded map of out of gamut
areas would be compute intensive. However, here is what I would find most
valuable.
Many parts of the existing out-of-gamut map are just barely out of gamut -
they are so close that they do not need correction. However, other parts are
definitely in need of correction.
What if there were a setting or preference that allowed the user to set the
threshold of "out-of-gamutness" that the user want to see as a useful area?
That would solve many of my problems very simply.
Thanks,
Mark Rice
36 Old Bearbrook Road, Princeton, NJ 08540 609.945.3126 mobile
609.647.6682 Fax 609.945.0430
<mailto:email@hidden>
email@hidden <http://www.greengraphicsgroup.com/>
www.GreenGraphicsGroup.com
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