Re: UGRA/UDACT-conforming displays [was: i1Display x i1Pro]
Re: UGRA/UDACT-conforming displays [was: i1Display x i1Pro]
- Subject: Re: UGRA/UDACT-conforming displays [was: i1Display x i1Pro]
- From: Andrew Rodney <email@hidden>
- Date: Thu, 2 Apr 2009 09:50:54 -0600
On Apr 2, 2009, at 9:39 AM, Klaus Karcher wrote:
... unless you don't want to tilt at windmills and battle against
banding which is neither in the source data nor caused by the source
-> printer transformation but visible on the display anyway.
I'm not a fan of banding on the display. But the final print is the
final print, that's the last place I want banding (or in my data).
We already discussed the pros and cons of huge working spaces like
ProPhoto RGB: If you want to avoid quantization artifacts in the
data, you are bound to 16bpc.
Agreed. My Raw converters are providing this from the get-go and
that's how I archive the final rendered data.
A more crucial point is that many Photoshop editing tools react too
coarse in such huge working spaces.
Can you be more specific? I should point out that I do all the heavy
lifting in terms of global tonal and color work at the Raw parametric
editing stage. Your comments about editing there (in my case Lightroom
using the ACR engine) would be interesting.
Andrew Rodney
http://www.digitaldog.net/
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