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Re: only on cocoa?
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Re: only on cocoa?


  • Subject: Re: only on cocoa?
  • From: William Stewart <email@hidden>
  • Date: Sat, 11 Aug 2001 15:19:11 -0700

On Saturday, August 11, 2001, at 10:45 AM, James McCartney wrote:
> on 8/11/01 3:20 AM, email@hidden at email@hidden
> wrote:
>> Forgive me for beating all the possible permutations out of this, but
>> I'm wondering how to use the CoreAudio API through Obj-C. There is the
>> straight C/C++ Carbon code and the Java version of the functionality
>> but I
>> don't see anything that looks like an Obj-C API (i.e. NSAUGraph). I
>> haven't tried combining Obj-C code with C++ (and I've heard there are
>> problems with that, such as name clash on "class") so any advice or a
>> helpful hyperlink would be appreciated.
>> Thanks,

Another point of clarity here - the CoreAudio API is NOT a Carbon API.
Carbon is a compatibility set of APIs that run on both classic MacOS
systems and Mac OS X.

Core Audio is a Mac OS X specific API - a C-API that can be used by any
Mac OS X native apps (whether they are Cocoa, Carbon, command line, Java)

Bill

> Obj-C is C and the API is C, so you just make C calls.
>
> For an example see my simple Cocoa demo app :
>
> http://www.audiosynth.com/sinewavedemo.html
>
>
> --- james mccartney email@hidden <http://www.audiosynth.com>
> SuperCollider - a real time synthesis programming language for the
> PowerMac.
> <ftp://www.audiosynth.com/pub/updates/SC2.2.10.sea.hqx>
> _______________________________________________
> coreaudio-api mailing list
> email@hidden
> http://www.lists.apple.com/mailman/listinfo/coreaudio-api


References: 
 >Re: only on cocoa? (From: James McCartney <email@hidden>)

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