• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: only on cocoa?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: only on cocoa?


  • Subject: Re: only on cocoa?
  • From: James McCartney <email@hidden>
  • Date: Sat, 11 Aug 2001 12:45:23 -0500

on 8/11/01 3:20 AM, email@hidden at email@hidden wrote:

> Forgive me for beating all the possible permutations out of this, but
> I'm wondering how to use the CoreAudio API through Obj-C. There is the
> straight C/C++ Carbon code and the Java version of the functionality but I
> don't see anything that looks like an Obj-C API (i.e. NSAUGraph). I
> haven't tried combining Obj-C code with C++ (and I've heard there are
> problems with that, such as name clash on "class") so any advice or a
> helpful hyperlink would be appreciated.
> Thanks,

Obj-C is C and the API is C, so you just make C calls.

For an example see my simple Cocoa demo app :

http://www.audiosynth.com/sinewavedemo.html


--- james mccartney email@hidden <http://www.audiosynth.com>
SuperCollider - a real time synthesis programming language for the PowerMac.
<ftp://www.audiosynth.com/pub/updates/SC2.2.10.sea.hqx>


  • Follow-Ups:
    • Re: only on cocoa?
      • From: email@hidden
    • Re: only on cocoa?
      • From: William Stewart <email@hidden>
References: 
 >Re: only on cocoa? (From: email@hidden)

  • Prev by Date: Re: only on cocoa?
  • Next by Date: Re: only on cocoa?
  • Previous by thread: Re: only on cocoa?
  • Next by thread: Re: only on cocoa?
  • Index(es):
    • Date
    • Thread