Re: only on cocoa?
Re: only on cocoa?
- Subject: Re: only on cocoa?
- From: email@hidden
- Date: Sat, 11 Aug 2001 03:20:22 -0500 (CDT)
Forgive me for beating all the possible permutations out of this, but
I'm wondering how to use the CoreAudio API through Obj-C. There is the
straight C/C++ Carbon code and the Java version of the functionality but I
don't see anything that looks like an Obj-C API (i.e. NSAUGraph). I
haven't tried combining Obj-C code with C++ (and I've heard there are
problems with that, such as name clash on "class") so any advice or a
helpful hyperlink would be appreciated.
Thanks,
Ben Dagnon
p.s. What does CFM stand for? I thought I've seen the term back when I did
some Mac programming a year or two ago so I'm assuming its an older (like
68k) environment of some kind, not "Cocoa Foundation Mmmm....thingy" or
such.
On Fri, 10 Aug 2001, Jeff Moore wrote:
>
on 8/10/01 11:36 AM, Rob Barris <email@hidden> wrote:
>
>
> Reviving an old thread, I have to ask the question
>
>
>
> "Can I get to CoreAudio from a CFM app?"
>
>
>
> (I am trying to get PortAudio going on CoreAudio, and our app is CFM).
>
>
Yes you can, but you need to muck about with making UPPs for the callbacks
>
you register. The Carbon SDK has a few examples I believe.
>
>
--
>
>
Jeff Moore
>
Core Audio
>
Apple
>
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