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Re: using integer audio data
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Re: using integer audio data


  • Subject: Re: using integer audio data
  • From: Bill Stewart <email@hidden>
  • Date: Wed, 22 Aug 2001 15:06:32 -0700

Also, watch out for 20 and 24 bit little-endian USB devices - which of course you don't have to anymore because we publish all devices as floating point!

As for the recent discussions on this topic...

In 10.1 we'll have a new API - AudioConverter - that will do many of the things that the SoundConverter of the SM does - including this often-times talked about int->float, and this functionality will be published also through the DefaultOutput unit. More details on that to come later.

Whilst on that topic - we actually do int->float more efficiently than the code quoted in both of the previous posts:)

Bill

On Wednesday, August 22, 2001, at 02:07 PM, Doug Wyatt wrote:

On Wednesday, August 22, 2001, at 01:18 , email@hidden wrote:
In a message dated 8/21/01 3:53:31 PM, email@hidden writes:

<< I would just keep using Carbon SoundManager, but while my mixing
routing is taking about 1% of my total application time, SoundManager is
eating a whole bunch more on its own in weird SoundComponent calls
(looks like it is trying to rate convert and do some other crud). >>

I would say that the conversion it is doing is to 44.1 since that is the only
rate the hardware will except. You could easily do the sample conversion
yourself and send it to the sound manager

But watch out for the possibility of a 48kHz hardware sample rate (some USB devices ...).

Doug


--
Doug Wyatt
work: email@hidden (CoreAudio)
personal: email@hidden http://www.sonosphere.com

"The most beautiful thing we can experience is the mysterious. It is the
source of all true art and all science. He to whom this emotion is a
stranger, who can no longer pause to wonder and stand rapt in awe, is
as good as dead: his eyes are closed."
--- Albert Einstein
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