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Re: using integer audio data
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Re: using integer audio data


  • Subject: Re: using integer audio data
  • From: Doug Wyatt <email@hidden>
  • Date: Wed, 22 Aug 2001 14:07:04 -0700

On Wednesday, August 22, 2001, at 01:18 , email@hidden wrote:
In a message dated 8/21/01 3:53:31 PM, email@hidden writes:

<< I would just keep using Carbon SoundManager, but while my mixing
routing is taking about 1% of my total application time, SoundManager is
eating a whole bunch more on its own in weird SoundComponent calls
(looks like it is trying to rate convert and do some other crud). >>

I would say that the conversion it is doing is to 44.1 since that is the only
rate the hardware will except. You could easily do the sample conversion
yourself and send it to the sound manager

But watch out for the possibility of a 48kHz hardware sample rate (some USB devices ...).

Doug


--
Doug Wyatt
work: email@hidden (CoreAudio)
personal: email@hidden http://www.sonosphere.com

"The most beautiful thing we can experience is the mysterious. It is the
source of all true art and all science. He to whom this emotion is a
stranger, who can no longer pause to wonder and stand rapt in awe, is
as good as dead: his eyes are closed."
--- Albert Einstein


  • Follow-Ups:
    • Re: using integer audio data
      • From: Bill Stewart <email@hidden>
References: 
 >Re: using integer audio data (From: email@hidden)

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