Re: using integer audio data
Re: using integer audio data
- Subject: Re: using integer audio data
- From: email@hidden
- Date: Wed, 22 Aug 2001 16:18:55 EDT
In a message dated 8/21/01 3:53:31 PM, email@hidden writes:
<< I would just keep using Carbon SoundManager, but while my mixing
routing is taking about 1% of my total application time, SoundManager is
eating a whole bunch more on its own in weird SoundComponent calls
(looks like it is trying to rate convert and do some other crud). >>
I would say that the conversion it is doing is to 44.1 since that is the only
rate the hardware will except. You could easily do the sample conversion
yourself and send it to the sound manager
Jeremy.